Showing posts with label Dungeons and Dragons History. Show all posts
Showing posts with label Dungeons and Dragons History. Show all posts

Friday, March 23, 2012

A Game of Thrones, Yearning for Birthright


About a week ago, my wife and I power watched season one of A Game of Thrones on Blue Ray. My animosity towards George R.R. Martin aside, I enjoyed the season and found it refreshingly tighter then the books.



However, this is not a review. AGoT has been reviewed to death. Watching the series made me yearn to once again play Birthright.



For those not familiar, Birthright was a setting published by TSR in 1995. In the setting, characters were rulers of domains (this was possible even at 1st level!). There was much political backstabbing (at least in my campaigns) and of course war always loomed.



I really got into Birthright at the time. It is the only setting published by TSR that I ever used in my campaigns and I used it for several years. One of the attractions for me was that the characters each had a bloodline that was derived from a dead god. There was a war of the gods many years ago in which all the old gods perished and new gods rose in their place. However, not all of the old gods power was transferred to the new. A fraction of it (a lot in godhood terms) was transferred to their followers. Some followers had only trace bloodlines, while others had great bloodlines. It was possible to increase ones bloodline by killing another blooded character, giving the game a very Highlander appeal.



The game was originally designed for 2nd edition AD&D, and this was the system I usually ran it with; however, I once played a GURPS (3rd ed.) version of the game, and a dedicated online fan base put out a 3rd edition D&D version that I used for a year or so as well.



I have, to the best of my knowledge, every expansion ever published for the setting. I haven't had an urge to play it in years. For the past ten years, my game of choice has been Warhammer Fantasy Roleplay, and when I do play D&D, it is an old-school version. I've played with both the BECMI Cyclopedia rules and Basic Fantasy Roleplaying Game.



But damn! Watching Game sure makes me want to pull the Birthright material out of storage and maybe convert it to Basic Fantasy Roleplay, or for kicks, use it with 2nd ed. AD&D (although my 2nd edition games were mostly 1st edition games with a few good ideas from 2nd ed. thrown in for flavor).

Tuesday, March 20, 2012

Dungeons & Dragons, Edition Too Much

I haven't read much about the looming newest edition of Dungeons & Dragons. I stuck with the game up through 3rd, but decided to get off the bus with the announcement of 3.5. My reason? Too many editions.

Consider, the game was created in 1974. That game, now commonly referred to as Original Dungeons & Dragons (OD&D), did go under revision with the publication of the J. Eric Holmes edition in 1977. That same edition did get minor revisions (but not new editions) with the subsequent Tom Moldvay 1981 edition and the Frank Mentzer 1983 edition.

The largest edition change came with the publication of Advanced Dungeons & Dragons, with the publication of the Player's Handbook, Dungeon Masters Guide and the Monster Manual between the years of 1977 and 1979.

So as can be seen, there was change early in the hobby. Within five years of original conception, the game underwent three revisions and one edition change.

However, the next edition change was not seen until 1989, with the publication of Advanced Dungeons & Dragons second edition. AD&D1, was given 10 years shelf life before being canned. AD&D2 reigned for eleven years before D&D3 was published in 2000.

But since then, new editions crop up too often. 3rd edition was quickly canned and replaced with 3.5 in 2003. That was my warning sign that it was time to get off the bus.

And I am glad I did. Five years after asking its players to ditch the rule books they had bought only a three short years earlier, Wizards of the Coast published 4th edition in 2008. Now in 2012, they are play testing their latest edition (which their marketing guys are smartly calling D&D Next).

A new edition every approximate five years? No thank you sir. That is Edition Too Much. I will stay off the bus.