After an unexpected delay of a week, the group was able to get together to play out session 6.A Blog about my favorite Games, both roleplaying (the pen and paper type: Dungeons & Dragons, Retro-clones, Tunnels and Trolls, Warhammer Fantasy Roleplay) and board games. I also explore the media that inspires those games. Be advised of the occasional sports post and/or possible rants, gripes, jokes and pictures of hot chicks.Be warned, I have a man-crush on Lin Carter. "SEMPER LUDIBRIUM"
Friday, March 11, 2011
The Enemy Within Session 6 Report (WFRP)
After an unexpected delay of a week, the group was able to get together to play out session 6.Friday, February 25, 2011
The Enemy Within Sessions 3, 4 and 5 Report (WFRP)
I did a quasi report of sessions 3 and 4 previously, but am reposting them here. Also, One of my players posted a report of session threeMonday, February 21, 2011
Mini Review of Plundered Vaults and Report on Sessions 3 & 4 (WFRP)
One of my players all ready posted a report of session 3, but I wanted to add my own short report of that session and session 4 in preparation of session 5 tomorrow night and as a mini-review of the adventure and book it is found in itself. Thursday, February 10, 2011
The Enemy Within Session 3 Report (WFRP) - Willow's Journal
I wish I could claim that I painted this well done mini, but I didn't. You can find out who did here (plus see some other great stuff!).Dear Mother and Father,
It has been almost two weeks since I arrived in Nuln and I am still wondering why, exactly, I came. I know I need to make some coin to help pay off the farm debts, but things here are very different to home. Streets paved with gold? They’re even more covered in muck than the roads in our village!
On the boat I sort of fell in with some fellow fortune-seekers. I don’t have much in common with them aside from that fact, but there’s no one here I know, and it’s already proven to be a good idea to have people at my back. Right off the boat we fell into a bad crowd when a cowardly scum-faced beggar led us into an ambush instead of to the decent inn he advertised… I am well now, but I had to spend a lot of my savings on a healer. Fortunately, my compatriots had the decency to help me out, and we’re sticking together, at least for now.
We’ve found a decent inn, but steady, good paying work is proving hard to find, and Bill’s lodgings and food, as well as mine, are eating into my coin. Still, today we were offered a job and given an advance, with the promise of more if we complete our job successfully. Things are starting to look up. We also met a nice elderly lady who helped us get into a restaurant we were investigating (We’re making an investigation! It’s just like the stories!), though the cost of the meal nearly bankrupted us again. Still, it was a nice change to eat decent food again. I miss your cooking, Da.
That’s all there is to tell for now… I am well, and so is Bill. I miss you, but with luck I’ll be able to send home a little coin soon, and maybe, in a few months, come back home for good.
Give my love to the cousins.
Your devoted daughter,
Willow
The Enemy Within Session 2 Report (WFRP) - Gottfried's Journal
The following report of session 2, which I previously entered, is written by one of my players from his character's POV.This evening, two of the ones smelling of sewer came in, and got themselves into what I suspected would be a bit more trouble than they bargianed for. I observed the fellow the smelly one had been talking to passing money around to others who then followed him out.
Suspecting foul play, and having that sense of guilt over the traveler I met on the road to Nuln on my conscious, I went to the back door to warn the smelly one that he was about to be in for more company than he bargianed for.
As the fellow with the coins and friends came about, one of them ordered me to close the back door, while they tussled. I bristled at this and pulled out my bow in responce to his crossbow pointed at my chest.
I had no choice, and opened fire, By the light of Sigmar it was in my mind the rider in the forest all over again.
The fight ended swiftly, some dead some run away.
Back in the Rest as we were drinking eating and Praying, I noticed a fellow twitching at his ear. When I got up to investigate him and his friend got up and ran out in a huff. I no sonner followed them out than I heard two thunks which turned out to be cross bow bolts in their neck and eye. Stripping them bare of their refinement we found purple hand tattoos on their shoulders. I thought this most strange, thus making note of it.
Upon our re entry once more into the Rest, a fellow came up saying how he liked the way we fought and handed out a card. By the Light of Sigmar, I know it was pompous of me, but I knew that my training at the temple in Reading and Writting would allow me to read this card, and I assumed the rest of them didn't know how to read.
"Herr Georg Fleischer", the card read complete with his address.
During the confusion about who and what the note was for and why, I became introduced to the smelly one, Bartolf, and his female companion Willow, and another man named Rickter, who smelled almost as bad as the smelly one.
They retired, to baths thank the Light of Sigmar, and I likewise retired to my sleeping area to pray and contemplate how the Light of Sigmar was guiding me.
Character Background (WFRP): Gottfried Oberholtzer
The following is written not by me, but by one of my players.All Journeys have their beginning, and this is mine. I traveled to Nuln on a whim, instead of Strelssen, I don't know why. As I traveled the road to Nuln, I decided to wander off the road, having seen a Hare which I thought would be good eating. Having chased the Hare some distance into the forest I came upon a dieing rider and his dead horse. He had been so badly hurt that he could not even speak. To my shame I thought to run away, but I could not bring myself to move. He had been attacked, or so it seemed, and he was beyond any help. As I leaned in he asked me to help him end his pain. By the light of Sigmar, I have told no other, I unsheathed my sword, and ran him through to end his suffering. I still feel shame that I took his bow, and the roll from his horse which had this complete set of leathers, and a small purse of gold, but it seemed a shame to waste them.
When I arrived in Nuln I found myself readily welcomed by the Priest of Sigmar as an Initiate. They prayed with me in the temple, and trained me in the Light of Sigmar. Yet I could not bring myself to tell them of the traveler I found n the road. I feel such shame and guilt that I do not know if I could ever tell another soul. I was sent forth by old priest who told me that I had to grow in my faith with Sigmar, cure the pain in my heart so that I could embrace Sigmar fully as His servant. I could have sworn that the Priest suspected but no one knows. Having been told to convert others to Sigmar and come back with more experience under my belt, I took up Sigmar's blessed hammer to make my way in the world hoping one day to return and be allowed to become a Priest.
This sorta disappointed me, I had expected... more. I didn't know what I would do at this point, and having no immediate plans or goals I set off for "The Fisherman's Rest". Having been on the river much as a younger boy, I thought I might find something familiar and comfortable here. Armed with my trusty Sword and Bow, my Leathers, and my faith in Sigmar, I have set forth to glorify Sigmar's name in the Empire.
Saturday, February 5, 2011
The Enemy Within: Session 2 (WFRP)
A long work week, with after hours filled with unexpected house hold repairs have left me with little time for blogging; however, we did manage to squeeze in a second session of WFRP this past week. Thursday, January 27, 2011
The Enemy Within: Session 1
Two weeks ago we had our first WFRP session. We are playing Warhammer Fantasy Role Play Second edition. While I am using the second edition rules, I typically ignore the Storm of Chaos element that is embedded within the edition. Wednesday, January 5, 2011
The Phoenix Barony: Session 4 the TPK!
Last night was our fourth, and alas, final session of The Phoenix Barony utilizing Tunnels & Trolls 5th ed. for our rules system.I didn't intend it, but I had my first TPK (total party kill) in many years. It was not very well timed, but death never is, as we had a new player enter the fold, giving our dwindling numbers a much needed boost. I'm hoping a TPK on his first evening gaming with us doesn't scare him off.
After being joined by a new member, a dwarven warrior named Ashkore, the players decided to descend to the next level found in the previous session. The entrance was in the form of a hidden trap door that opened to a ladder which descended down. At the bottom of the ladder they found a narrow tunnel with a shallow ceiling. This forced them to crouch (even the dwarves) and they entered knowing that they could not easily turn, or fight effectively with anything other then thrusting weapons.
Twenty feet in, they were harried by Rattlings that attacked them with javelins through murder-holes. They managed to survive this, although Olga our female dwarf warrior only made it by Alesion sharing a Restoration potion with her.
They fought their way into an opening where they could fight the rattlings. Ashkore, who had all ready taken damage in the tunnel, tripped a falling block which brought him near death. The rest of the combat against the 8 rattlings lasted only two rounds. Alesion and Kilshalt both cast Take That You Fiend, managing to reduce the number of rattlings to 7; however, the group lost the first combat round so all four characters took wounds. Ashkore absorbed too many wounds and fell to the ground skewered by javelins.
Round two went the same. Alesion and Kilshalt reduced another rattling to cinders, but the players again lost the combat round and had to each take wounds. I rolled a windfall of spite damage, and all the heroes died.
Afterwards, we discussed making new characters and starting fresh; however, an out cry for a return to one of our main stand-by games was raised. The game in question being Warhammer Fantasy Roleplay 2nd edition. It's been a year since we've played an WFRP, and as it is perhaps my favorite fantasy game of all time, I was not against the idea. I considered trying out 3rd edition with them, but decided I'm not ready to give up on 2nd edition just yet. I've read and own 3rd, and while there are some things I like, I have some deep reservations.
The best part for me is, all of the players presently active in the group have not been run through Shadows over Bogenhoffen nor Death on the Reik, two of my favorite WFRP adventures. I am out of town right now, but hope to be back in time to run WFRP next Tuesday, if not then the Tuesday next.
It's going to be a grim and perilous adventure.
Thursday, December 30, 2010
The Phoenix Barony: Session 3
The group managed to meet for session 3 this past Tuesday and we had three players plus myself this week instead of the mere two we had for session 2. Sunday, December 19, 2010
The Phoenix Barony: Sessions 1 & 2
Wednesday, December 15, 2010
Another Dead Campaign, but Gaming, Finally!
Tuesday, November 2, 2010
Still no Session 9
Friday, October 1, 2010
Still no Session 9 in Sight...
Sunday, September 26, 2010
Still no Session 9
Tuesday, September 21, 2010
Session 8 -- Brief Recap
Thursday, July 15, 2010
Campaign Journal: Retainer Dogs Session 7
The reason for my period of self-doubt has been that twice now; I feel my life continues only because of an intervention of Solomon. I have been reckless up to now. Even now that I am capable of bringing the power Solomon to this world though my faith, I spend much time mediating to overcome these thoughts of doubt. Deep down within myself, I believe that my choice to walk the road of an inquisitor will allow me to realize not only the full potential of my faith, but also my capabilities to serve.
When I first started my journey, I traveled alone until Gerrie joined me. Now these days I travel in a larger group but I must point out now that Gerrie's path has ended with his recent death. While I was not present to see his last moments, the news was told to me from others who were. Gerrie was one of the small folk, whose insatiable curiosity to travel brought our paths together. Considered a strange one by the others in his village for his constant wandering from his home for days on end, his enthusiasm to see other lands beyond his own helped to bring a hopeful perspective to my own outlook of my travels. Gerrie's bright enthusiasm will be missed and I pray that he now stands with Solomon.
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My current companions consist of Hargrave, Nancy, Malic, Artamedius and his bodyguard Thangard.
Some dread feelings has been floating around regarding Artamedius, so much so that Hargrave, Nancy, Malic and myself had decided to end his days. Our plan was to wait until he fell asleep before striking. Our only concern was his bodyguard Thangard who often kept watch on us with scimitar close at hand. To deal with Thangard, Hargrave attempted to try to keep him distracted with conversation while Nancy and Malic would strike Artamedius while he slept. Unable to bring myself to strike an opponent in such a manner, I positioned myself between Artamedius and
Thangard to further delay him should Nancy and Malic be unable to quickly dispatch Artamedius before Thangard realized what was happening. This way if I should become involved in combat it would be with an opponent in honorable combat.
Indeed I did find myself in combat with Thangard when Artamedius screamed of being attacked. My fight ended soon though when Hargrave revealed Artamedius' death released Thangard from any further obligation to continue the battle. I learned first hand that Thangard was a skilled fighter. Despite my sword finding its mark a couple of times, Thangard
was quick to change his temper from fighting to revelry as he punched me in a gesture of camaraderie before proposing we share a round a drinks.After a couple of rounds of drinks and securing our campsite in the dungeon, a few of us returned to sleep except I noted, Malic who was busily studying both the spell book and the strange bone crown.
I'm concerned by Malic, not too long ago we came across a weapon of evil nature in the shape of a morning-star that appeared to drip what appeared to be some sort of red liquid (blood?). We keep it wrapped up and stored out of sight. The weapon appears to possess the ability to dominate the will of any who would attempt to wield it, as this is what
happened when Malic first picked it up. It was not until Malic was knocked unconscious that we got him to release the weapon. Even now, the look in his eyes is most disturbing when he speaks of it. Of the weapon, I believe we should dispose of it. Even though I know I lack the strength to banish whatever evil is embedded in it, I hope to convince Hargrave and Nancy that we should take it to a Temple of Solomon and leave it there. Our best chance is that with their help, this weapon would kept out of the hands of any who would seek to use it to further of cause of evil in this world, or worse yet, become an unwitting pawn of evil for it.
Aside from this, Malic's eagerness to learn the dark spells of Artamedius troubles me yet again. I wonder if Malic's path will also lead him to ruin like the dark wizard. I will have to watch him closely.
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Before too long, we were awaken again by Nancy's cries of distress. Shortly after lying down to rest for the night, three large spiders had crawled out of the darkness of the dungeon and attacked Nancy. As one of them attempted to drag off her still body, the other two spiders came at the remaining group.
We quickly split into two groups of Thangard and myself in one, and Malic and Solvieg to face off each of the remaining spiders while Hargrave charged the spider dragging Nancy away. To everyone's relief, Hargrave was able to quickly dispatch the foul creature and then returned to assist us with the remaining.
Together we destroyed the spiders, however our party again suffered loss when the already injured Thangard was mauled by the spider and then succumbed to his wounds.
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The next morning we decided that the best way to transport all the items we gained from this dungeon lair was to load up the wagon, bring it though the gate, and then move it to the root cellar exit under the abandoned farmhouse.
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A complication has appeared. After staging our treasure for moving the gate, Malic opened the door. What he found was that instead of the root cellar as we expected. The door opened into a room with several goblins that began to charge at Malic when they noticed his presence.
When he returned, he explained to the rest of us that instead of the root cellar, he walked into an octagonal room filled with frescos and contained not only doors, but also seven goblins who began to charge at Malic just before he was able to run back though the gate and close the door.
With this complication, we decided to take the longer route of loading everything into the wagon to make a long trek to Mebulon. Once loaded on the wagon, we would travel to Pendleton to load up on supplies we would need to make the 10-day journey to the city Mebulon. Once there, its our hope to be able to sell the goods we obtained from the dungeon.
With the wagon loaded, we started our trip to Pendleton.
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Almost to Pendleton, our group found ourselves fighting two giant weasels. During combat, Solveig suffered a grievous wound and fell during combat. Praise to the power of Solomon that I was able to bring Solveig back from the brink, though just barely. With the weasels dispatched, we continued the first leg of our journey to Pendleton.
The sun was touching the horizon when we arrived in Pendleton. With Solveig hurt and everyone exhausted from the bumpy trip in the wagon. (We really must make sure that Malic does not drive the wagon anymore, especially while he is spending more time study those books then watching the road), we made our way toward the Coach Inn, as we
approached we happened to meet the Mayor Thomas and Edwin. When he noticed us, he greeted us heartily and told us he grew concerned by our extended disappearance and feared that we had met our demise before being able to collect our reward for the capture of Tyrbrin.
With the meet and greetings done, Edwin pushed us into Coach Inn to break bread and try the tavern’s venison stew. The stew was a welcome relief over travel rations. When Edwin revealed that Thomas covered the meal’s cost, Hargrave made no hesitation to devour 5 bowls, 3 loaves and not to mention the countless flagons of beer before the night was over.
It was tempting to head up to my room to gather as much sleep as I could before we continued our journey. However, I had one important promise to keep which I needed to see to immediately. I only hoped it was not too late in the evening to find Gia and her daughter Heidi.
I had to ask around the village before I was able to locate where Gia and Heidi were currently staying. Although I was not able to bring them good news about the whereabouts of Gia’s husband, or that their home was safe to return to, I was able to bring to them their family savings that I had located at their abandoned home.
I spent some time with them to lead them in prayer to Solomon that Gia’s husband soul had found peace and asked that the blessings of Solomon be with this family to keep and hold them together as a family.
The elder couple, which Gia and Heidi were staying with, were also followers of Solomon and joined our circle in prayer. I attempted my best to speak words to comfort Gia for her loss, but perhaps the best news of the visit was that before I had arrived Gia and Heidi had been invited to consider themselves as family to the elder couple. It seemed that Gia’s parents had perished several seasons ago so had no one really to turn to, and the elder couple’s only child had died during a harsh winter almost twenty years ago. Having Gia and Heidi staying with them made them feel almost as if their daughter had never left. It did not hurt that Heidi seem to share an almost striking resemblance to the elder couple’s daughter when she was that age.
With the evening getting late and poor Heidi already asleep, I said my goodbyes to both the elder couple and Gia. Before leaving, I handed a sack containing the family’s savings (12 gp, 38 sp and 1 cp) found at the farm. Additionally I handled her a gem that I took from the wagon and told her to sell this, and use the money to take care of her family.
I then inquired if we could purchase the wagon and horse as a group I was with was planning to head out soon for Mebulon. I offered to pay with more gold I took from the wagon, as it was only correct that if we continued to use Gia’s wagon we should attempt to compensate her. I offered what I thought was a fair price and I paid her before saying a
final farewell.
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The next morning, we rolled Hargrave from the empty bowl of his final helping of stew the night before. Mayor Thomas was there to meet with us, and said that he was disappointed that the messenger that he sent to Mebulon had not returned yet. Hargrave then asked if Thomas could be write out a letter of introduction and Notice of Claim just in case the messenger never made it to Mebulon and we were forced to put forward our claim for the reward ourselves. Thomas was more then happy to help us in any way to see we got our reward.
In all we spent the day in Pendleton gathering supplies for our trip to Mebulon.
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Our first day out after leaving Pendleton was remarkably relaxing even though we spent the day bouncing across the road the entire day. The road was empty save for us.
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On the second day, we found a man lying, apparently unconscious, on the road. We slowed our approach readying ourselves for anything that might attack us. When we got closer, the man seemed to wake up and staggered
toward us. His clothes were torn and looked to be unarmed. He hailed us, "Thank god you're here! Bandits attacked and robbed me of everything. "
As a courtesy, we offered the man some water and food to refresh himself. Later, we learned that his name was Jack and he was a hunter from Mebulon. Although possible, the more questions we asked more his story began to seem untrustworthy. For instance, I never heard of a hunter heading so far out from a city alone. When I pointed this out to
him, he seemed to stumble and struggle for words to justify his position. Furthermore, it was after we mentioned that we were heading to Mebulon that he suddenly came forward to confess that he too was from Mebulon and hoped that we would allow him to join our party so that he might travel with our numbers back home.
Unwilling to travel with him, we finally advised him to continue on this path toward Pendleton. He was not in any condition to travel for more than a few days, and simply because something about him did not seem right and we did not want him travelling with us. To help him on his way, we did provide him with a spear and shield we obtain from one of the groups of kobolds we dealt with previously.
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Third day out proceeded quietly until that night when we were set upon by a group of large bugbears. Not only were the bugbears tall for their kind, but coming at us were 14 of them. Hargrave, Solveig, Nancy and I prepared and braced ourselves as they charged at us.
Before they were on us Malic cast a spell of slumber upon the creatures and managed to bring all but three of them down. With their numbers now, the remaining three attempted to turn and flee. We then managed to bring down one with arrow fire while the other two fled out of sight.
Of the remaining 11 sleeping bugbears, we quickly dealt with them as they lay on the ground. Except for one whom Solveig had bound, as he wanted to 'ask' it some questions. It turned out that the lair of the creatures was close by and, according to it, contained a great treasure currently unguarded now that we had killed most of them, and if we
agreed to let it go, it would lead us to that treasure.
I guess our group was feeling very heady over our last victory because we decided to check out it claims and allow us to lead us there.
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The creature was true to its word for the bugbear lead us to a nearby cave but as it lead us toward the opening it suddenly yelled out "Intruders! HELP!"
No sooner had it finished its alarm, Hargrave, who was standing behind it, brought the still tied up creature down with a dagger that he held to its back.
Quickly several more bugbears along with two very large bugbears came out and rush at us.
The battle was fierce and in the midst of it I fell to a bugbear's attack. Before I could call out to Solomon to intercede on my behalf, I did collapse to the ground and into darkness.
Later, I did awake after the battle was over. I looked around and saw that Solveig had not fare as well as I. As my wounds were being tended I reluctantly beseeched Solomon's aid to which the worst of my wounds were healed.
I could not help but rest while the others checked out the rooms that the bugbears had emerged from. On one of the exceptionally large bugbears a key was found and after searching though their lair we found that the key opened a door to locked room filled with silver coins.
A continued search of the lair revealed a door and beyond that was a labyrinth.