A Blog about my favorite Games, both roleplaying (the pen and paper type: Dungeons & Dragons, Retro-clones, Tunnels and Trolls, Warhammer Fantasy Roleplay) and board games. I also explore the media that inspires those games. Be advised of the occasional sports post and/or possible rants, gripes, jokes and pictures of hot chicks.Be warned, I have a man-crush on Lin Carter. "SEMPER LUDIBRIUM"
Tuesday, April 5, 2011
Game On!
Friday, March 11, 2011
The Enemy Within Session 6 Report (WFRP)
After an unexpected delay of a week, the group was able to get together to play out session 6.Friday, February 25, 2011
The Enemy Within Sessions 3, 4 and 5 Report (WFRP)
I did a quasi report of sessions 3 and 4 previously, but am reposting them here. Also, One of my players posted a report of session threeThursday, February 24, 2011
Today's Find at the Hobby Shop
Monday, February 21, 2011
Mini Review of Plundered Vaults and Report on Sessions 3 & 4 (WFRP)
One of my players all ready posted a report of session 3, but I wanted to add my own short report of that session and session 4 in preparation of session 5 tomorrow night and as a mini-review of the adventure and book it is found in itself. Thursday, February 10, 2011
The Enemy Within Session 3 Report (WFRP) - Willow's Journal
I wish I could claim that I painted this well done mini, but I didn't. You can find out who did here (plus see some other great stuff!).Dear Mother and Father,
It has been almost two weeks since I arrived in Nuln and I am still wondering why, exactly, I came. I know I need to make some coin to help pay off the farm debts, but things here are very different to home. Streets paved with gold? They’re even more covered in muck than the roads in our village!
On the boat I sort of fell in with some fellow fortune-seekers. I don’t have much in common with them aside from that fact, but there’s no one here I know, and it’s already proven to be a good idea to have people at my back. Right off the boat we fell into a bad crowd when a cowardly scum-faced beggar led us into an ambush instead of to the decent inn he advertised… I am well now, but I had to spend a lot of my savings on a healer. Fortunately, my compatriots had the decency to help me out, and we’re sticking together, at least for now.
We’ve found a decent inn, but steady, good paying work is proving hard to find, and Bill’s lodgings and food, as well as mine, are eating into my coin. Still, today we were offered a job and given an advance, with the promise of more if we complete our job successfully. Things are starting to look up. We also met a nice elderly lady who helped us get into a restaurant we were investigating (We’re making an investigation! It’s just like the stories!), though the cost of the meal nearly bankrupted us again. Still, it was a nice change to eat decent food again. I miss your cooking, Da.
That’s all there is to tell for now… I am well, and so is Bill. I miss you, but with luck I’ll be able to send home a little coin soon, and maybe, in a few months, come back home for good.
Give my love to the cousins.
Your devoted daughter,
Willow
The Enemy Within Session 2 Report (WFRP) - Gottfried's Journal
The following report of session 2, which I previously entered, is written by one of my players from his character's POV.This evening, two of the ones smelling of sewer came in, and got themselves into what I suspected would be a bit more trouble than they bargianed for. I observed the fellow the smelly one had been talking to passing money around to others who then followed him out.
Suspecting foul play, and having that sense of guilt over the traveler I met on the road to Nuln on my conscious, I went to the back door to warn the smelly one that he was about to be in for more company than he bargianed for.
As the fellow with the coins and friends came about, one of them ordered me to close the back door, while they tussled. I bristled at this and pulled out my bow in responce to his crossbow pointed at my chest.
I had no choice, and opened fire, By the light of Sigmar it was in my mind the rider in the forest all over again.
The fight ended swiftly, some dead some run away.
Back in the Rest as we were drinking eating and Praying, I noticed a fellow twitching at his ear. When I got up to investigate him and his friend got up and ran out in a huff. I no sonner followed them out than I heard two thunks which turned out to be cross bow bolts in their neck and eye. Stripping them bare of their refinement we found purple hand tattoos on their shoulders. I thought this most strange, thus making note of it.
Upon our re entry once more into the Rest, a fellow came up saying how he liked the way we fought and handed out a card. By the Light of Sigmar, I know it was pompous of me, but I knew that my training at the temple in Reading and Writting would allow me to read this card, and I assumed the rest of them didn't know how to read.
"Herr Georg Fleischer", the card read complete with his address.
During the confusion about who and what the note was for and why, I became introduced to the smelly one, Bartolf, and his female companion Willow, and another man named Rickter, who smelled almost as bad as the smelly one.
They retired, to baths thank the Light of Sigmar, and I likewise retired to my sleeping area to pray and contemplate how the Light of Sigmar was guiding me.
Character Background (WFRP): Gottfried Oberholtzer
The following is written not by me, but by one of my players.All Journeys have their beginning, and this is mine. I traveled to Nuln on a whim, instead of Strelssen, I don't know why. As I traveled the road to Nuln, I decided to wander off the road, having seen a Hare which I thought would be good eating. Having chased the Hare some distance into the forest I came upon a dieing rider and his dead horse. He had been so badly hurt that he could not even speak. To my shame I thought to run away, but I could not bring myself to move. He had been attacked, or so it seemed, and he was beyond any help. As I leaned in he asked me to help him end his pain. By the light of Sigmar, I have told no other, I unsheathed my sword, and ran him through to end his suffering. I still feel shame that I took his bow, and the roll from his horse which had this complete set of leathers, and a small purse of gold, but it seemed a shame to waste them.
When I arrived in Nuln I found myself readily welcomed by the Priest of Sigmar as an Initiate. They prayed with me in the temple, and trained me in the Light of Sigmar. Yet I could not bring myself to tell them of the traveler I found n the road. I feel such shame and guilt that I do not know if I could ever tell another soul. I was sent forth by old priest who told me that I had to grow in my faith with Sigmar, cure the pain in my heart so that I could embrace Sigmar fully as His servant. I could have sworn that the Priest suspected but no one knows. Having been told to convert others to Sigmar and come back with more experience under my belt, I took up Sigmar's blessed hammer to make my way in the world hoping one day to return and be allowed to become a Priest.
This sorta disappointed me, I had expected... more. I didn't know what I would do at this point, and having no immediate plans or goals I set off for "The Fisherman's Rest". Having been on the river much as a younger boy, I thought I might find something familiar and comfortable here. Armed with my trusty Sword and Bow, my Leathers, and my faith in Sigmar, I have set forth to glorify Sigmar's name in the Empire.
Monday, February 7, 2011
For My Players who cheered for the Packers....
Saturday, February 5, 2011
The Enemy Within: Session 2 (WFRP)
A long work week, with after hours filled with unexpected house hold repairs have left me with little time for blogging; however, we did manage to squeeze in a second session of WFRP this past week. Thursday, January 27, 2011
The Enemy Within: Session 1
Two weeks ago we had our first WFRP session. We are playing Warhammer Fantasy Role Play Second edition. While I am using the second edition rules, I typically ignore the Storm of Chaos element that is embedded within the edition. Monday, January 17, 2011
Steelers BABY!

Sunday, January 9, 2011
Is WFRP OId School?

In this post, I am referring to WFRP 1st/2nd edition. 3rd might be a different animal all together.
Is or can Warhammer Fantasy Role Play be considered "old-school"? That is the question going through my mind. Keep in mind, the answer does not change the fact that I am a huge fan of the game regardless. For myself, I feel the rule system should be dictated by the setting. For instance, for high-fantasy sword & sorcery with lots of dungeon crawls and hidden chests full of hard won treasure, well Sir, for that I want some form of Dungeons & Dragons. I say "some form" because, again, which version (OD&D or retro-clone, Cyclopedia Rules, AD&D/OSRIC or 3/3.5 edition) is dependent upon what I want to do with the game.
Then again, if I'm in the mood for something quick and easy that I know I can make up on the fly, well then Sir, give me a helping of Tunnels & Trolls please.
If I want low-fantasy, served grim and perilous with lots of secret cults and plots within plots, well Sir, please serve me up some WFRP.
WFRP works well with some old-school styles, particularly a sand-box campaign. I guarantee, from experience, that a healthy knowledge of the Old World will enable you to set your players free and say "go where thou wouldst" and you will have several evenings of entertainment. Then again, while you could use WFRP for a Dungeon Crawl, or even a mega-dungeon crawl, you would be missing a lot of flavorful opportunities. While dungeons do serve a purpose in my WFRP games, they are not a prominent feature. I would assert that this is the case with most WFRP games.
This is one aspect of the game that makes it decidedly anti-old-school for me: it often seems there is a "wrong" way to present the world of WFRP. If you are running a dungeon based campaign where treasures are won along with magical weapons from defeating monsters guarding said treasures, well...while I wouldn't do so far as to stop you from doing so, I would claim that you are missing the point of WFRP and I would do so with the chance of seeming like a snob.
I'm not claiming that all dungeon based games are as I described them above, but I would say that mine are.
My WFRP games have decidedly few "dungeons". When running adventures in the Old World, I prefer investigation scenarios built around event based encounters. Think Call of Cthulhu with swords and you have the basic idea of what I like to throw at my players. If not that, then I like location based adventures that allow my players to interact with the world at large (or in a micro-cosom); combine a healthy dose of both, and you have in my opinion the perfect WFRP game.
There are several other factors that make me wonder, "is this beloved game of mine not old-school"? For instance, I feel a skills system is necessary for WFRP. While at the same time, for most high fantasy adventures, I prefer no skill system be implemented as this allows me to decide on the fly if the characters can figure out that trap, or better yet, let them figure it out on their own logic, not dictated by a dice roll. Skills are ingrained into the WFRP system. Without the need to gain experience points and buy skills, changing careers and/or upgrading from a basic to an advanced career becomes meaningless. Therefore, to run an WFRP campaign effectively, you must use a skills system.
While combat is brutal in WFRP, the use of Fate and Fortune points gives a WFRP character an advantage that is not present in the typical old-school OD&D game (or equivalent). When I run an old-school high fantasy game (regardless of what rules system I use) my players expect that "0" hit points equals death. Not so in WFRP. In this game, if death is certain, a player can spend a Fate point and avoid it. Granted, Fate points are a finite number rarely bolstered beyond the beginning amount (at least in my games). Fortune points work the same way. Make a bad roll that is going to cost you? Spend a fortune point and re-roll. This can be done a set number of times per session, or game day, depending upon GM preference. In my high fantasy games, all rolls stick.
So in the end, I don't have an answer, other then, the WFRP rules system just feels right for the Old World. For me, it's old-school enough.
Saturday, January 8, 2011
Warhammer Fantasy Roleplay
This shall be a short post, as I just finished stuffing myself with sushi, Saki and beer while watching the Wild Card games. I'm currently out of town on business, and sad to report that I won't be home in time to game this coming Tuesday.During my off time whilst hanging out in my hotel room, I've been re-reading lots of WFRP material (1st and 2nd edition) that I plan on using in my upcoming game.
As I mentioned before, my short-lived Tunnels & Trolls campaign came to a sudden end with a TPK. I intend to keep my campaigns short lived for the foreseeable future. Not because that is necessarily what I want, but because I do travel often, and sometimes for extended periods of time. This makes an ongoing campaign difficult to maintain. However, I did not intend my T&T campaign to be as short as it was. That happened because I am a big believer in letting the dice fall where they may.
We will be playing WFRP, and for anyone that is familiar with the game, the quintessential campaign, and my personal favorite, is the Enemy Within campaign. EW consists of five main parts: Shadows over Bogenhafen, Death on the Reik, The Power Behind the Throne, Somethings Rotten in Kislev and Empire in Flames. I have been a player in the campaign once, making it all the way through Power Behind the Throne and this will be my fourth go at running it. As the GM, I've never made it past Death on the Reik.
The reason has nothing to do with the enjoyability of the campaign. I personally have read all five volumes, and while I do not care for SRiK or EiF, the fist three volumes I enjoy immensely. Usually, I and my group get so wrapped up in the complete sandbox immersion of Death on the Reik that we never make it to PBtT before life ends the campaign.
So why am I starting a campaign that I know I have a bad track record with? In Sigmar's name, it is one hell of a ride! I love WFRP 1st and 2nd edition. I like the career path system, I like the fact that combat is lethal and unforgiving, I like the insanity rules, I like The Old World with all of its secret cults and twisted politics.
I have found other game worlds in the past that I enjoy. The first that I really got into was TSR's Birthright campaign setting, more recently, I thouroughly enjoyed The Phoenix Barony, but neither of them comes close to how much I really like the Old World.
I must ask myself the question: Self, can you stick it out this time? The answer can only be: I hope so. Happy Gaming.
Wednesday, January 5, 2011
The Phoenix Barony: Session 4 the TPK!
Last night was our fourth, and alas, final session of The Phoenix Barony utilizing Tunnels & Trolls 5th ed. for our rules system.I didn't intend it, but I had my first TPK (total party kill) in many years. It was not very well timed, but death never is, as we had a new player enter the fold, giving our dwindling numbers a much needed boost. I'm hoping a TPK on his first evening gaming with us doesn't scare him off.
After being joined by a new member, a dwarven warrior named Ashkore, the players decided to descend to the next level found in the previous session. The entrance was in the form of a hidden trap door that opened to a ladder which descended down. At the bottom of the ladder they found a narrow tunnel with a shallow ceiling. This forced them to crouch (even the dwarves) and they entered knowing that they could not easily turn, or fight effectively with anything other then thrusting weapons.
Twenty feet in, they were harried by Rattlings that attacked them with javelins through murder-holes. They managed to survive this, although Olga our female dwarf warrior only made it by Alesion sharing a Restoration potion with her.
They fought their way into an opening where they could fight the rattlings. Ashkore, who had all ready taken damage in the tunnel, tripped a falling block which brought him near death. The rest of the combat against the 8 rattlings lasted only two rounds. Alesion and Kilshalt both cast Take That You Fiend, managing to reduce the number of rattlings to 7; however, the group lost the first combat round so all four characters took wounds. Ashkore absorbed too many wounds and fell to the ground skewered by javelins.
Round two went the same. Alesion and Kilshalt reduced another rattling to cinders, but the players again lost the combat round and had to each take wounds. I rolled a windfall of spite damage, and all the heroes died.
Afterwards, we discussed making new characters and starting fresh; however, an out cry for a return to one of our main stand-by games was raised. The game in question being Warhammer Fantasy Roleplay 2nd edition. It's been a year since we've played an WFRP, and as it is perhaps my favorite fantasy game of all time, I was not against the idea. I considered trying out 3rd edition with them, but decided I'm not ready to give up on 2nd edition just yet. I've read and own 3rd, and while there are some things I like, I have some deep reservations.
The best part for me is, all of the players presently active in the group have not been run through Shadows over Bogenhoffen nor Death on the Reik, two of my favorite WFRP adventures. I am out of town right now, but hope to be back in time to run WFRP next Tuesday, if not then the Tuesday next.
It's going to be a grim and perilous adventure.
