Thursday, December 30, 2010

The Phoenix Barony: Session 3

The group managed to meet for session 3 this past Tuesday and we had three players plus myself this week instead of the mere two we had for session 2.

The campaign world is The Phoenix Barony and the rules set is Tunnels & Trolls 5th edition.

I tried to get a bit more organized this session and recorded the characters' names for posterity: Alesian a Wizard Elf, Kilshalt a Warrior/Wizard Elf and replacing our dead elf from the second session (whose death brought an abrupt end to our Elven Trio) Olga a Warrior Dwarf. Our fourth player is still regrettably too busy with school work to join us and it appears he will remain so until June.

We picked up this session where we left off last. I quickly brought Kilshalt back into the action. He was grievously injured at the end of session 1 first from a failed attempt to make a make-shift staff and then from being pig-stuck by a goblin's spear. At the beginning of session two, his two elven companions camouflaged him in the woods near the goblin campsite before setting off in search of the goblin lair. At the end of that session Alesian ran from the goblin lair after watching his companion die with several goblins on his tail. He hid in the woods and was luckily not found by his pursuers. Meanwhile, as I explained at the beginning of session 3, Kilshalt had some tense moments of his own as several goblins passed nearby his hiding spot as well.

When it was obvious that the coast was clear, Alesian went to where he had left Kilshalt. The two of them then made their way to the village of Humble. All of this was prelude that I explained for the benefit of Kilshalt's player as he was absent during session 2.

In Humble they reported their encounter with the goblins to the local powers who, as reward for having slain some of the goblins, put them up at the Inn of the Sleeping Dog at the village's expense. The characters mentioned to Bobbert Tobit, the proprietor of the Sleeping Dog, that they were looking for a third or fourth companion to accompany them. They had decided that after either receiving magical healing, or failing that, waiting for time to cure their wounds, they would return to the goblin's lair for a second run at it. Bobbert introduced them to a lady dwarf drinking sullenly in the corner that was seeking adventure. Thus they met Olga. Bobbert then pointed them in the direction of Fizzer's House o' Majiks for possible healing.

At Fizzer's they encountered an enchanted floor mat that was disgruntled with them for standing upon his face. They found Master Fizzer Skudbaddoodle an agreeable, but scatterbrained chap. The inside of his house proved to be a definite bachelor pad, even worse, a wizard's bachelor pad. In short, it was a hot-mess of eccentrically organized disaster. He invited them in and striking up a conversation with them, divulged that the goblin lair which they had received their wounds at was long ago part of the lair of a Warlock Warrior. He did not mention the Warlock Warrior's name. Upon discovering that they were indeed near broke, he lowered his usual price of 500 gp for Restoration Majiks, and settled for the 40 gp's they had, plus the promise that they would do their best to retrieve a book for him titled A Treatise of the Three Tailed Cockatrice, which last he knew had been in possession of the Warlock Warrior who once resided at the goblin's lair. He also, explaining that he was in need of coin himself, encouraged Alesian to return when he was ready to learn some higher majiks.

Healed and ready, they set out immediately for the goblin's lair and explained to Olga on the way that they were also seeking a young Ind girl named Iris that had presumably been taken prisoner by the goblins and they accounted for how her dying father, whom the goblins had recently relieved of one of his legs, begged them to rescue her with his dying breath. They neglected to divulge that they were originally following the girl and her Merchant father with the intention of possibly robbing them. No sense in giving their new companion a sour disposition towards them.

Arriving once more at the goblin lair, they immediately noticed that there were no guards present. They proceeded with curious caution to explore first the caves belonging to the women and youngling goblins. Finding nothing of interest there but bedding and such fun goblin toys as rats on sticks, they proceeded to the main lair. They found the bodies of the goblins they had slain, still laying where they had left them. They proceeded to investigate those caverns they had visited in their previous foray, and took to thoroughly search them this time, along with looting the dead goblins and retrieving the possessions of their fallen comrade. Searching the rest of the lair turned up more dead goblins. They also discovered a hidden passageway that they presumed to be an escape route. It seemed it had been used. This required them to lift a portcullis that the goblins had lowered after their escape. The passage led to the other side of the sizable hill in which the caverns were long ago dug into.

The last room turned up their biggest discovery. They found Iris. The girl was still in the goblin's prison. The door leading to the prison had been spiked closed from the outside. Inside the prison lay Iris, sleeping, nude, covered in blood, but not her own. The rooms other occupants were all dead: a hobgoblin and two more goblins. All three had been slain by some sort of clawed/fanged beast that they did not find. They of course immediately suspected Iris of being a Were.

Iris did not speak common and none of them spoke Ind, but through trial and error, they discovered that the girl spoke Classical. Thus, Alesian was able to communicate with her. Their suspicions of her were deepened when she asked them to lead them to the Shaman's room. There she searched until she found something they had taken from her father: a sprig of wolfsbane.

They wished to clear the collapsed stones from a passageway that they hoped led deeper into the lair, but they would need tools. Alesian left Olga and Kilshalt to do what they could. Taking a list of items dictated by Olga that she would need to clear the rubble, Alesian left for Humble, accompanied by Iris.

In Humble, he first delivered Iris to Fizzer and delicately explained the young girl's plight to him. Fizzer put her in a pair of silver manacles, for her own protection, and took charge of her. At Grimlie's Gear, Alesian bargained for the tools that Olga wanted then set off at once to rejoin his companions.

Meanwhile, after muscling a bit of the stones out of the way, Olga and Kilshalt were attacked by two large spiders, one of which bit Kilshalt, but it's poison did little more then cause him an irritated wound. They easily dealt with the critter, then when further inspection revealed more webbing on the other side of the partially collapsed passageway, they set the offending webs on fire with oil and torch.

Rejoined by Alesian and armed with the tools requested by Olga, they spent the rest of the day clearing the passageway. This took them late into the night. They decided to sleep before exploring more, and settled upon camping in the goblin's escape route. They closed the portcullis to guard one side of the passage and took turns guarding the exit.

After eating a breakfast of hard biscuits and cheese, they set off to explore the unknown. This part of the lair, which they assumed was the unnamed Warlock Wizard's abandoned complex, was much better designed then the goblin's lair. It was obviously built by craftsmen, unlike the goblin's lair which was a crudely expanded natural cavern.

They did much exploring. The complex was, for the most part uninhabited. They did have a slight run in with two more spiders, and some odd purpled eyed white mice who created some sort of phantom ogre that only Kilshalt could see. Eventually, he realized it was an illusion. They did notice throughout the complex that there were any number of small tunnels near the floor. These tunnels were 2 1/2 feet high at most and no more then 1 1/2 feet wide. Most were concealed with loose rubble, but it was obvious that something uses or at least used them. All of them were too small for them to possibly explore.

An entrance to a lower level was discovered via a trapdoor hidden beneath an old bed; however, it is very narrow, so narrow that only daggers could be used for defense within it and even Olga the dwarf would be forced to slouch in order to walk within them. Alesian and Kilshalt would have to bend over in an exaggerated manner to follow her.

During their explorations of the goblin lair and the abandoned complex, they found a modest amount of treasure. Amongst those treasures was the book: A Treatise of the Three Tailed Cockatrice

That brought the session to a close. There was more exploration then combat, which after the combat heavy second session was a nice reprieve. I would like to note that Fizzer took the personality was inspired by Prospero from John Bellair's The Face in the Frost.

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